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| · Red Orchestra: Heroes of Stalingrad |
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Roswell, GA. 4th May 2009: Tripwire Interactive is pleased to announce Red Orchestra: Heroes of Stalingrad, the sequel to the hit PC title Red Orchestra: Ostfront 41-45, winner of multiple awards: Voodoo Extreme’s FPS and MP Game of the Year 2006, Wargamer’s Best Action Game 2006, IGN Editor’s Choice and many more.
Heroes of Stalingrad will take the Red Orchestra franchise into the next generation of gaming. Cutting edge graphics and audio built on Unreal Engine 3, inventive features and streamlined realism will deliver an unrivalled WWII experience. Focusing on the Battle of Stalingrad and the surrounding operations, both German and Russian, from July 1942 to February 1943 the game allows the player to experience one of the most brutal battles in all of human history. For the first time ever in a first person shooter gamers will be able to experience WWII from the Axis side in a German single player campaign. As always with the Red Orchestra franchise, we will aim to deliver unrivalled accuracy and attention to detail, along with gritty, vicious combat in multi-player, co-op and solo modes. Again, we have listened to the fans and have designed a whole set of new features to make the game more accessible and easy to get into – all while delivering the tactical shooter realism fans of the original game loved.
There is more information available in the June 2009 issue of PC Gamer both in the UK and US, which will be on the news stands in May. The Heroes of Stalingrad forums are also now open – head to www.HeroesofStalingrad.com for the teaser website and access to the forums. We will be releasing more information about the game over the next weeks and months, so keep checking back! Tripwire Interactive are taking the time to get the game right, so the release date will remain “when it is ready†for the time being. |
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| · CoD: World at War Map Pack 2 |
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From Treyarch:
Considering the phenomenal support that the community has thrown behind Map Pack 1 and the demands that they’ve made for additional content, we’ve decided a 2nd Map Pack is in order! Today, we’re happy to bring you the first details of our next DLC.
Call of Duty: World at War Map Pack 2 expands the addictive CoD multiplayer experience with three new multiplayer maps and one new co-op/Zombie map. Battle to control the river bridge in “Banzai†- a bright jungle map featuring a waterfall and hidden caves. In “Corrosion†face down your enemy in a shattered train yard, and in “Sub Pens†wipe the monsoon rain from your eyes as you struggle over a bombed-out submarine base. The Zombies make a return in “Shi No Numa†(Zombie Swamp) featuring Perk machines, the deadly new Wunderwaffe DG-2, new Achievements / Trophies… and flaming Hell Hounds!
Map Pack 2 is slated for release this June. |
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| · Battlefield 2 v1.50 Beta Released |
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Battlefield 2 v1.50 Beta Released
The beta for testing the new 1.50 update for Battlefield 2 is now available for everyone who want to help out and test the new patch. It contains a new map, Operation Blue Pearl, along with a number of security updates.
The beta will be running for at least a couple of weeks, to give the developers enough time to gather feedback from the beta testers (and hopefully make changes if that’s needed). Feedback is welcome on the EA forums : http://forums.electronicarts.co.uk/battlef...feed-back.html).
The current list of changes can be seen below. A deeper explanation on design choices made for the new map have been posted here on Battlefield.com, and screenshots can be viewed here.
Download the Beta at Fileplay.net
============ Battlefield 2 Update v1.50 ============ FEATURES - Additional support for Windows Vista. - Added Highway Tampa as a required map. - Added a new map called Operation Blue Pearl. - Added support for Widescreen resolutions - Added support for the Novint Falcon controller - http://www.novint.com
GAMEPLAY TWEAKS - Changes made to both the J10 and F35B to make them more balanced. Please note that the J10 is a superior dogfighter to the F35B and as such these two aircraft will never be equally matched. - AA targeting tweaked to make it more effective. - Added checks to prevent "runway grieving". - Various changes made to prevent cheating. - Tweaked the hit detection, hits will be more accurate to the model - Increased the time to go prone after jumping from 0.3 seconds to 0.7 seconds - Fixed G36E HUD during sprinting to match other weapons.
SPECIAL THANKS - Special thanks to Blackbird at the TV2 community www.battle.no source
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| · Call of Duty: World at War PC Patch 1.4 |
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Call of Duty: World at War PC Patch 1.4
Notes: Patch 1.4 also includes Map Pack 1 and requires Patch 1.2 & Patch 1.3 installed.
- 3 new Multiplayer maps: Kneedeep, Nightfire, Station!
- Nazi Zombies map with more weapons, Perks-a-Cola machines, and electroshock defenses: Verrückt!
- Improved spawning logic.
- Auto balancing improvements. Players are no longer auto balanced while completing objectives.
- Mods: IWD's can be placed in the usermaps folder.
- Mods: Hold Breath / Sprint functions as intended.
- Mods: MissingAssets.csv is generated when maps are run with developer set to 1.
- Fixed lag caused by shooting at tanks.
- All rifle grenades fired during the first 15 seconds of Search & Destroy will be duds.
- Players who equip a Bouncing Betty and melee teammates in Hardcore game modes are now credited with a team kill penalty.
- Players are now deducted 200 points for team killing the bomb planter/defuser in Hardcore Search & Destroy.
- Martyrdom no longer causes direct impact deaths in Hardcore modes.
- "Bayonet jumping" has been disabled.
Download Mirrors:
- Bulletproof Nerds
- GamersLifeLine.com Global (except German)
- GamersLifeLine.com German
- Gamershell
- Hypernia.com
- Hypernia German
- WorthDownloading.com
- I3D.net
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